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GameStar 2004 April
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2003-10-01
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3KB
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114 lines
# Microsoft Developer Studio Project File - Name="helpfile" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
CFG=helpfile - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "helpfile.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "helpfile.mak" CFG="helpfile - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "helpfile - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "helpfile - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath "."
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# PROP BASE Cmd_Line "NMAKE /f helpfile.mak"
# PROP BASE Rebuild_Opt "/a"
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# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "nmake /nologo /c SRC=source BUILD=Release"
# PROP Rebuild_Opt ""
# PROP Target_File "..\out\Release\help.zip"
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# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "helpfile - Win32 Debug"
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# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Cmd_Line "NMAKE /f helpfile.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "helpfile.exe"
# PROP BASE Bsc_Name "helpfile.bsc"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug"
# PROP Cmd_Line "nmake /nologo /c SRC=source BUILD=Debug"
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# PROP Target_File "..\out\Debug\help.zip"
# PROP Bsc_Name ""
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "helpfile - Win32 Release"
# Name "helpfile - Win32 Debug"
!IF "$(CFG)" == "helpfile - Win32 Release"
!ELSEIF "$(CFG)" == "helpfile - Win32 Debug"
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# Begin Group "Source Files"
# PROP Default_Filter "lina"
# Begin Source File
SOURCE=.\source\audiofilters.lina
# End Source File
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SOURCE=.\source\crash.lina
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